Jonathan Skjøtt is doing field research, weaving experimental software, and thinking about mediums.

He is currently a researcher and technologist at takram in London. Previously, Jonathan spent time at The Recurse Center, did service design at Digital Creativity Labs, played with hardware at FabLab Seoul, and made a Massive Open Online Course (MOOC) with Kiron Open Higher Education.

Jonathan studied History and Computater Science at Minerva Schools at KGI. Before then Jonathan went to UWC Costa Rica.

Jonathan is very serious about building out his library. There are several things that he find important to manifest

Country Experience:

Argentina, Costa Rica, Denmark, Germany, India, Kenya, South Korea, United Kingdom, United States

a world map - the places where I have spent time are colored

entries leading here about

added: 12-11-2019 ・ last edited:13-06-2020

linked entries


projects which aim to document lifeworlds

Joseonjok Auto Rickshaw Documentary


This project is a braiding of two lines of research

  • an exploration of what it means to experience computing as being embedded in a communal, cultural, and spatial fabric.
  • the development of a design medium and environment for paper weaving

What does it me mean for computing to be embedded in a communal, cultural, and spatial fabric?

slides・from a presentation on this project at Convivial Computing Salon

At my home the process of weaving a heart is a social and spatial affair. A process where the paper weaving designs I make interact spatially with the ones woven by my great grandfather.

VisiWeave resulted from a process situated in a cultural, communal, and historical context. It is part of a deep network of culture and history.

In his book Tools for Conviviality (1973) Ivan Illich (1926 - 2002) talked of conviviality as a communal practice existing in space “I choose the term 'conviviality' to designate the ... autonomous and creative intercourse among persons, and of persons with their environment.”

I feel that the conviviality of VisiWeave is directly tied to my ability to articulate the space and community the tool is embedded in and grew out of.

The design of VisiWeave grew out of a living cultural practice. Conviviality is embedded in process - it is local and situated - and, for me, represents one path forward where computational tools are created with a consciousness of the historical and cultural environment.

A design medium and environment for paper weaving

Weaving is a binary art - Heinz Zemanek・a prototype environment github・repo for the environment

The design of this medium flows from the notion that embracing computational media can enrich the practice of paper weaving.

It is inspired in spirit and practice by work within the fields computational weaving, computational origami, and paper mechatronics.

There are many challenges associcated with paper weaving design. A significant barrier is how one is often forced to work with several representations at the same time. For example, one often has to work with the componenent pieces of a weaving design while thinking about what the final interlacement of the pieces will look like.

VisiWeave adresses this challenge by making it possible to work directly with the final, woven, representation of the design.


The media momentum is for expressive works.

time-based documenting


Books Which Have Inspired Me

  • Seeing Like a State - James C. Scott
  • The Visual Presentation of Quantitative Information - Edward Tufte
  • Silencing the Past: Power and the Production of History - Michel Trouillot
  • Understanding Media - Marshall Mcluhan
  • Mindstorms - Seymour Papert
  • The Field Study Handbook - Jan Chipchase
  • Discursive Design - Bruce M. Tharp & Stephanie M. Tharp

Reading Lists


  • Japansoft - Alex Wiltshire
  • Takram Design Engineering - Hisato Ogata and Kinya Tagawa
  • Discursive Design - Bruce M. Tharp & Stephanie M. Tharp
  • Are We Human? Notes on an Archeology of Design - Beatriz Colomina & Mark Wigley
  • Middlemarch - George Eliot


  • Heart of Darkness - Jospeh Conrad
  • The Color of Magic - Terry Pratchett
  • Silencing the Past: Power and the Production of History - Michel Trouillot
  • The Best We Could Do - Thi Bui
  • Coders at Work - Peter Seibel
  • A Theory of Fun for Game Design - Raph Koster
  • Understanding Media - Marshall Mcluhan
  • Lifelong Kindergarten - Mitchell Resnick
  • How to Do Nothing - Jenny Odell
  • The Light Fantastic - Terry Pratchett
  • Surely You're Joking, Mr. Feynman!: Adventures of a Curious Character - Richard P. Feynman
  • Palaces for the People - Eric Klinenberg
  • The Japanese Art of Decluttering and Organizing - Marie Kondo
  • The Dispossed - Ursula Le Guin
  • Things That Make Us Smart: Defending Human Attributes in the Age of The Machine
  • The Dream Machine: J.C.R. Licklider and the Revolution That Made Computing Personal - Mitchell Waldrop
  • The Art of Doing Science and Engineering: Learning How to Learn - Richard Hamming
  • Design For the Real World - Victor Papanek
  • The Book of Tea - Okakura Kakuzō
  • Deschooling Society - Ivan Illich
  • Orality and Literacy - Walter J. Ong
  • Notes on the Synthesis of Form - Cristopher W. Alexander
  • Speculative Everything - Anthony Dunne & Fiana Raby
  • Ser du Månen, Daniel - Puk Damsgård
  • The Field Study Handbook - Jan Chipchase
  • Learning from Las Vegas: The Forgotten Symbolism of Architectural Form - Robert Venturi
  • Design Research Through Practice: From the Lab, Field, and Showroom - Ilpo Koskinen
  • New Dark Age - James Bridle
  • Design as an Attitude - Alice Rawsthorne
  • The Uninhabitable Earth - David Wallace-Wells

A collection of personal displays / demonstrations / professions / exhibitions / indications / illustrations / exemplifications / declarations / expressions

urgency | quotes | space | targets | biking | fermentation